Traveller-digest     Monday, September 27 1999     Volume 1999 : Number 1134



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Jagannath?
RE: TML Traveller Roster
Re- Traveller Software File Formats
Re: TML Traveller Roster, 1st pass
Re: Pyramid Question
Re: Traveller Player Roster 
Re:  TML Roster
Re: TML Traveller Roster, 2nd pass
Re: Traveller Player Roster
More  _Andrew Young_ 
Re: Player handouts? Anyone use them?
Re: Player handouts? Anyone use them?
Re: Census time: the Active Campaign Census
Re: Milieu 0
TML roster
Re: Location of "The City"
Re: Traveller Player Roster
Re: Traveller Player Roster
Re: Slightly OT: Religion
Re: TML Roster
Re: Location of "The City"
Re: Plant and Animal Builder raw data (longish, gearhead warning)
Re: Plant and Animal Builder raw data (longish, gearhead warning)

----------------------------------------------------------------------

Date: Mon, 27 Sep 1999 02:50:51 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Jagannath?

In mail you write:

>         Mapping is where I lack things; what I'd really like to see, though,
> is something vector-oriented rather than (or in addition to)
> bitmapped. What's sized decently for display is way to coarse for
> printout, and what's sized for good results printing on one printer
> doesn't always come out well on another. But what a good file format
> is a can of worms I'd rather sidestep in favor of a brief discussion
> about near-C asteroid pirate ships 'manned' by Aslan females wearing
> comfy shoes and armed with TL-15 ROM relics who prey on free traders
> making a tidy profit carrying simple cargo to Virus-infested feudal
> technocracies...

CGM is a vector format designed for data interchange. And a lot of
drawing programs support it, at least as an import or export format.

I may have a file describing the basics around here somewhere.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Tue, 28 Sep 1999 01:01:58 +0100
From: "Stuart Ferris" <stuart.ferris@virgin.net>
Subject: RE: TML Traveller Roster

Stuart Ferris, Kilmarnock, Scotland

Stuart Ferris
stuart.ferris@virgin.net
http://freespace.virgin.net/stuart.ferris/index.htm

------------------------------

Date: Tue, 28 Sep 1999 01:11:43 +0100
From: "Stuart Ferris" <stuart.ferris@virgin.net>
Subject: Re- Traveller Software File Formats

Here is details of the WBS, EWP & ESP file formats I use to load & save raw
data from my World Builder deluxe Software

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>
WBS File Format

GENERATING YOUR OWN WORLD BUILDER SECTOR FILES

To allow the World Builder Deluxe to read a WBS file it must set out in a
specific format.

Example:-

WBS File Format (V1.1.0)
- ------------------------

Hex Location    = 00 - 03
World Name      = 06 - 19
UWP Code        = 22 - 30
Trade Code      = 33 - 43
PBG Code        = 47 - 49
Base Code       = 52
Allegiance Code = 55 - 56
Satellite Code  = 59
Stellar Details = 62 - 81

00000000001111111111222222222233333333334444444444555555555566666666667777777777888
01234567890123456789012345678901234567890123456789012345678901234567890123456789012
0101  Zeycude         C330698-9  Na Ni Po De   613     Zh     M9 V

TABs must not be used in the spaces between the data. SPACEs must be used instead.

- ----------------------------------------------------------------------------
- ---------------------

TRADE CODES

All trade codes must only be two digits. i.e. Ag, As, Ba, De, Fl, Hi, Ic,
In, Lo, Na, Ni, Po, Ri, Va, Wa, etc.

Only four Trade Codes should be displayed.

BASE CODES

All base codes must be only one digit. i.e. N, M, etc.

ALLEGIANCE CODES

All allegiance codes must only be two digits. i.e. Im, Zd, etc.

SATELLITE CODE

The satellite code are used to define whether the mainworld is a Satellite
of a Gas Giant. If it is then this section should contain an 'S'. If not
then this section should contain an 'N'. If unsure the section should remain
blank.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>
EWP & ESP File Formats

The following details the Data stored in the EWP and ESP file formats.
String data is a numeric code which should relates to the strings contained
in the WBD String Variable text file. Numeric variables have 3 decimal
places.

VER,1.0.3 (WBH)
WorldName($)
UWP,UWP
PBG,PBG
STELLARRELATEDDETAILS,PrimaryStarType_PrimaryStarSize,BinaryStarType_BinaryS
tarSize,TrinaryStarType_TrinaryStarSize
SATELLITERELATEDDETAILS,UWP,SatelliteOrbit
ORBITZONES,PrimaryStarOrbitZone,BinaryStarOrbitZone,TrinaryStarOrbitZone
SIZERELATEDDETAILS,BasicWorldType($),PlanetDiameter,PlanetDensityType($),Pla
netDensity,GasGiantSize,GasGiantDiameter,GasGiantCore($),GasGiantDensity,Pre
dominateBodyDiameter($),MaximumBodyDiameter($),BeltZone($),BeltOrbitWidth($)
,PrimaryStellarMass,BinaryStellarMass,TrinaryStellarMass,OrbitalDistance,Orb
italPeriod,SatelliteOrbitalDistance,SatelliteOrbitalPeriod,RotationPeriod,Ax
ialTilt,OrbitalEccentricity,SeismicStressFactor
ATMOSPHERERELATEDDETAILS,AtmospherComposition($),AtmosphericPressure,Stellar
Luminosity,OrbitFactor,EnergyAbsorption,GreenHouseEffect,BaseTemperature,Tem
peratureClosetApproach,TemperatureFurthestApproach,LatitudeTemperatureEffect
s($),AxialTiltBaseIncrease,AxialTiltBaseDecrease,AxialTiltLatitudeEffects($)
,LengthyDayNight,RotationLuminosityFactor,DaytimeRotationEffects/Hour,Daytim
eRotationEfectsMax,NighttimeRotationEffects/Hour,NighttimeRotationEffectsMax
,TidallyLocked,NativeLife($),AtmosphericTerraforming($),GreenhouseEffectTerr
aforming($),AlbedoTerraforming($)
HYDROGRAPHICRELATEDDETAILS,HydrographicPercentage,HydrographicComposition($)
,TectonicPlates,HydrographicTerraforming($),TerrainTerraforming($),MajorCont
inents/Oceans,MinorContinents/Oceans,MajorIslands/SmallSeas,Archipelagoes/Sc
atteredLakes,Volcanoes,NaturalResources($),ProcessedResources($),Manufacture
dResources($),Information($),WeatherControl($)
POPULATIONRELATEDDETAILS,TotalWorldPopulation,OneCity($),VeryLargeCity,VeryL
argeCity,VeryLargeCity,VeryLargeCity,VeryLargeCity,VeryLargeCity,VeryLargeCi
ty,VeryLargeCity,LargeCity,LargeCity,LargeCity,LargeCity,MediumLargeCityNumb
er,MediumLargeCityPopulation,ModerateCityNumber,ModerateCityPopulation,Small
CityNumber,SmallCityPopulation,VerySmallCityNumber,VerySmallCityPopulation,P
rimaryCityNumber,StarportDetails,OrbitalCities,ProgressivenessAttitude($),Pr
ogressivenessAction($),AggressivenessAttitude($),AggressivenessAction($),Ext
ensivenessAttitude($),ExtensivenessAction($),NumberOfCustoms,LocalCustom($),
PracticingGroup($),LocalCustom($),PracticingGroup($),LocalCustom($),Practici
ngGroup($),LocalCustom($),PracticingGroup($),LocalCustom($),PractisingGroup(
$),LocalCustom($),PracticingGroup($)
GOVERNMENTRELATEDDETAILS,RepresentativeAuthority($),[(BalkanisedStates)Numbe
rOfPowers,GovernmentUWP,GovernmentUWP,GovernmentUWP,GovernmentUWP,Government
UWP,RepresentativeOrganisation($),RepresentativeOrganisation($),Representati
veOrganisation($),RepresentativeOrganisation($),RepresentativeOrganisation($
),DivisionOfAuthority($),DivisionOfAuthority($),DivisionOfAuthority($),Divis
ionOfAuthority($),DivisionOfAuthority($),GovernmentAuthority($),GovernmentAu
thority($),GovernmentAuthority($),GovernmentAuthority($),GovernmentAuthority
($),OrganisationType($),OrganisationType($),OrganisationType($),Organisation
Type($),OrganisationType($),OrganisationType2($),OrganisationType2($),Organi
sationType2($),OrganisationType2($),OrganisationType2($),LawUWP,LawUWP,LawUW
P,LawUWP,LawUWP],RepresentativeOrganisation($),DivisionOfAuthority($),Govern
mentAuthority($),OrganisationType($),OrganisationType2($),GodView($),Spiritu
alAim($),DevotionalRequirement($),OrganisationStructure($),LiturgicalFormali
ty($),MissionaryFervour($),NumberOfAdherents
LAWRELATEDDETAILS,UniforityOfLaw,LegalProfile
TECHNOLOGYRELATEDDETAILS,TechnologyProfile
PSIONICINSTITUTESDETAILS,UAP,WorldView($)
COMMERCIALINSTITUTION,StudentPopulation,Student/InstructorRating,AmenitiesRa
ting,OverallQuality,NumberDepartmentsTelepathyDepartment,ClairvoyanceDepartm
ent,AwarenessDepartment,TelekinesisDepartment,TeleportationDepartment
EDUCATIONALINSTITUTION,StudentPopulation,Student/InstructorRating,AmenitiesR
ating,OverallQuality,NumberDepartmentsTelepathyDepartment,ClairvoyanceDepart
ment,AwarenessDepartment,TelekinesisDepartment,TeleportationDepartment
GOVERNMENTINSTITUTION,StudentPopulation,Student/InstructorRating,AmenitiesRa
ting,OverallQuality,NumberDepartmentsTelepathyDepartment,ClairvoyanceDepartm
ent,AwarenessDepartment,TelekinesisDepartment,TeleportationDepartment
SECRETSOCIETY,StudentPopulation,Student/InstructorRating,AmenitiesRating,Ove
rallQuality,NumberDepartmentsTelepathyDepartment,ClairvoyanceDepartment,Awar
enessDepartment,TelekinesisDepartment,TeleportationDepartment
ECONOMICEXTENSIONS,Resources,Labor,Infrastructure,Culture
ECONOMICDETAILS,PlanetaryDemand,ResourceTrade,ResourceTrade($),BaseGWP,Trade
Multiplier,InterstellarDemand,FinalGWP,TaxRate,GovernmentBudget,CivilianExpe
nses
MILITARYPROFILE,SystemDefenseBoatSquadrons,MaximumSquadrons
SQUADRONNUMBER,SquadronNumber-SquadronType/JumpRating/Streamlining-DefenseFa
ctor/AttackFactor/BombardmentFactor-TroopFactor
TROOPUNITNUMBER,TroopUnitNumber-TroopUnitSize/TroopUnitType/TroopArmament/Tr
oopQuality-TroopCombatFactor-TechLevel
TRADECOMMERCE,PASSENGERS,HighPassengers,MiddlePassengers,LowPassengers
MAJORCARGO,LotNumber,CargoType,CargoSize,CargoCost,Corrosive,Flammable,Explo
sive,Radioactive,Perishable
MINORCARGO,LotNumber,CargoType,CargoSize,CargoCost,Corrosive,Flammable,Explo
sive,Radioactive,Perishable
INCIDENTALCARGO,LotNumber,CargoType($),CargoSize,CargoCost,Corrosive,Flammab
le,Explosive,Radioactive,Perishable
IMPORTANTNPCS,TYPE1,TYPE2,TYPE3,NUMBER,Physical,Mental,Social,LifeForce,Hits
,Age,SkillsLevel
RANDOMSEED,RandomSeed
END

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>.

Stuart Ferris
stuart.ferris@virgin.net
http://freespace.virgin.net/stuart.ferris/index.htm

------------------------------

Date: Mon, 27 Sep 1999 17:21:13 -0700
From: Keith Johnson <kejohnson@2xtreme.net>
Subject: Re: TML Traveller Roster, 1st pass

I figured this would be easier if I directly emailed you.

Keith Johnson, Kentfield, California, USA, reverendkeith@hotmail.com

_________________________________________________________

Rev. Keith Johnson      /\     keith@sjgames.com
Assistant Webmaster    /()\    kejohnson@2xtreme.net
Steve Jackson Games   /____\   reverendkeith@hotmail.com

 IMTU tm+ t4+@ tg++$ ru- ge-@ st+ pi+ he+ dr+ hi-@ zh+
_________________________________________________________ 


At 04:05 PM 9/25/99 -0400, you wrote: 

>
> Date: Sat, 25 Sep 99 12:35:58 -0500 
> From: "Eris Reddoch" 
> Subject: TML Traveller Roster, 1st pass 
>
> Someone asked who would compile the roster, I'll do that. I'll also 
> post the list to the web...unless anyone has an objection. 
>
> I've put the list in comma delimited format so it should be easy to 
> import into a spreadsheet or database for searching and sorting. 
> BTW, I figured an email address would also be a good addition to the 
> roster entries, so I added that. 
>
> Format: Name, City, State/Province, Country, email 
>
> Eris Reddoch, Pensacola, FL, USA, 
> Jory Earl, Manchester, NH, USA, j-man@iname.com 
> Benyamene' Ze'Abe Akella, Mariposa, CA, USA, 
> John Groth, Baton Rouge, LA, USA, 
> Keven R. Pittsinger, Toledo, Ohio, USA, 
> Andrew Moffatt-Vallance, Christchurch, , NZ, 
> Michel Vaillancourt, Halifax, Nova Scotia, Ca, misha@atlantic-online.ns.ca 
> Jay LaRosee, O'Fallon', IL, USA, JLAROSEE@aol.com 
> Chris Seamans, Philadelphia, PA, USA, 
> Colin Michael, Durham, ME, USA, 
> Erwin Fritz, Calgary, Alberta, Ca, 
> Michael D Peters, Woodbury, NJ, USA, travelleri@home.com 
> Douglas Berry, San Francisco, CA, USA, 
> Glenn St-Germain, Edmonton, Alberta, Ca, 
> Peter Trevor, London, , GB, 
>
>
> - -- 
> - ----------------------------------------------------------- 
> "Eris Reddoch" using MR/2 ICE #245 
> - ----------------------------------------------------------- 

------------------------------

Date: Mon, 27 Sep 1999 17:48:10 -0700
From: Keith Johnson <kejohnson@2xtreme.net>
Subject: Re: Pyramid Question

At 07:50 PM 9/26/99 -0400, you wrote:
>
>Would you like to see detailed worlds published in Pyramid? I'm talking
>about a full-length article detailing the entire system (as per First In)
>with text writeups on culture, government, trade, ecology, and so forth, as
>well as a number of adventure hooks.

As someone who works on Pyramid every week (but has no influence on what
gets published or not), I think it is an excellent idea.


_________________________________________________________

Rev. Keith Johnson      /\     keith@sjgames.com
Assistant Webmaster    /()\    kejohnson@2xtreme.net
Steve Jackson Games   /____\   reverendkeith@hotmail.com

 IMTU tm+ t4+@ tg++$ ru- ge-@ st+ pi+ he+ dr+ hi-@ zh+
_________________________________________________________ 

------------------------------

Date: Mon, 27 Sep 1999 19:54:20 -0500
From: "William Barnett-Lewis" <wlewis@mailbag.com>
Subject: Re: Traveller Player Roster 

William Barnett-Lewis, Madison, WI

- -- 
Live without fear; your Creator loves you     | William Barnett-Lewis
as a mother. Go in peace to follow the good   | mailto://wlewis@mailbag.com
road and may God's blessing be with           |
you always.                                   |
St. Claire                                    |

------------------------------

Date: Mon, 27 Sep 1999 21:10:29 -0400
From: "Vincent P. Runci" <vahid@prodigy.net>
Subject: Re:  TML Roster

Vincent Runci,  Augusta, Ga, USA (vahid@prodigy.net)

------------------------------

Date: Mon, 27 Sep 1999 18:19:43 -0700
From: "Wayne" <wewart@home.com>
Subject: Re: TML Traveller Roster, 2nd pass

> >Format: Name, City, State/Province, Country, email
> >
Wayne Ewart, Esquimult, BC, Canada, wewart@home.com

Wayne Ewart 0502 C588858 C N kk++ hi+ va++ dr+ so- zh+ da++ 734

CT/HG Templar Wanna-be

Give a man fire and he is warm for the night.
Set a man on fire and he is warm all his life.

------------------------------

Date: Mon, 27 Sep 1999 21:23:34 EDT
From: GhanII@aol.com
Subject: Re: Traveller Player Roster

Here's my info,

   Doug Snyder, Spring Valley (San Diego area), Ca, USA

 "What is this season called 'Winter' ?" 

------------------------------

Date: Mon, 27 Sep 1999 22:28:34 -0300
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
Subject: More  _Andrew Young_ 

At 04:49 PM 27/09/1999 -0500, you wrote:
>>        If she gets herself into a situation that 12 meson bays and a USP T
>> CPAWs can't solve in one or two salvoes, I'd suggest she needed escorts.  As
>> I commented originally, while she can hold her own to outright trash a small
>> SDB group, anything serious and she really ought to have three times her
>> tonnage in dedicated Naval support.
>
>Well, I admit I'm biased here.  But given her light armor and agility, I'd
>think you'd be better off stripping the extraneous weapons and putting her
>in the reserve behind an real cruiser or two.  Then you can launch and 
>recover landing craft from the safety of the reserve and let the cruisers
>take the beating.  Steve's gunboats and fighters could be used to escort 
>landing craft and provide ortillery support, if they were added -- or as
>an alternative, they could be used in place of the cruisers as a screen
>themselves (although fighter casualties might get pretty severe).
>
>Even with her PAWS-T, I'd expect a "real 10 to 20 kton SDB" to thrash the
>_Andrew Young_ pretty badly; it probably would have a pretty serious PAWS
>or meson gun of its own, and defenses to match.
>
>  -- Steve Bonneville
>

        Hi, Steve!
        Before I start arguing with you, I'll start by saying I agree
completely =).  The _Andrew Young design came from a series of role-play
like discussions that went back and forth on the TML a few months ago.  She
was indirectly described to be a) a single ship I-MiB task group, b)
something that the destination/ target system was *very* concerned about.
        Based on indirectly learned and largely assumed specifications, I
started wondering what sort of MiB ship would be required to concern/
frighten light-TL, lower-POP worlds.  3 fully geared brigades with integral
orbital fire support seemed to be a good start.  Having one entire brigade
MAT deployed also seemed impressive.  Meson guns are the prefered
battlefield artillery, so I figured having several hanging in orbit seemed
good, too.  Nothing that is going to have to do some intimitdating should go
without a spinal, so I went for the meanest PAWs on the chart...  Against
light-TL opponents, that means a mission-kill per pull of the trigger...
and the meson bays are unopposed at TLs 10 & 11, so she can concieveably
kill 6 ships every round by herself...  against a lower-POP world's defense
group, that's a considerable amount of damage...  the mit-full of lasers are
great for fighter and patrol-cruiser swatting, too.  3G's, Jp3, Agility 3;
long legs and capable of running with battle cruisers;  that seemed to make
sense too, in case force projection wound up *outside* 3i borders.
        So, that is where the design came from.

        I personally am of the opinion that any real planetary invasion is
going to make WWII Normandy look like a Berkely civil rights protest march.
Particularly if the defender has deep meson sites.  However, that's not how
the discussion was angled.

        I did a much more reasonable "AY-Light" called the "Normandy-class".
4700 tons, one battalion per, only 47 USP3 beam turrets and nuclear dampers.
Totally dependant on other Naval assets to even leave the home system, let
alone get into an opposed orbit.  Much cheaper, and smaller.  Also
considerably more disposable.  However, each one needs to drag around ten
times it tonnage in escorts....  and you need 10 of them to total the
_Andrew Young's_ troop capacity.  Which negates any cost advantage.  Its an
eggs vs baskets distribution philosophy discussion.

        --Michel

	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca
				ICQ # 31172292
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	    NET-City Communications....
	         Providing "Solutions for the Common Company"
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	***REMEMBER - Always virus-check your emails ***
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

------------------------------

Date: Mon, 27 Sep 1999 19:28:49 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: Player handouts? Anyone use them?

>The request about system writeups got me thinking. Does anyone
>else write up periodic news articles (sort of TNS, but local) for their
>players to read before, during and after an adventure?  I tried it a few
>times, and I must admit that the players really appreciated it. There
>were a few plot related atricles, a few totally non related, and some
>'dunnos'. I think it added a little colour to the game, and most of it was
>taken from my local newspaper, scanned in, and manipulated slightly.
>
>Does anyone else regularly do this? Would you be willing to share 
>the generic stories with other list members? Obviously not plagiarising
>your local press like I did, but the outlines if nothing else?

Yes (sort of), and yes. I make use of handouts, but not as elabourate
as what you describe. Most often, the handouts consist of dispatches from
the TAS news service and/or entries from the Imperial Encyclopedia -- the
latter usually wind up in the adventure writeups on the campaign web site.

Sometimes, the handouts take the form of mission briefings, when the
adventure is a mission assigned to the PCs by their superiors. (The PCs
are secret agents for the IISS.) (These briefings are remarkably similar
to those in the old "Mission: Impossible" tv show, except the handouts
don't self-destruct at the end...)

I also have a binder with subsector maps and data for the entire
Dagudashaag sector (in which the campaign is based), which the players
may examine at any time. ("Let's go here next...")

In the meantime, if you want to "steal" the adventures from my campaign
to use in yours, go right ahead. :)

- -- g


     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

------------------------------

Date: Mon, 27 Sep 1999 21:47:27 EDT
From: KenRoney@aol.com
Subject: Re: Player handouts? Anyone use them?

I also used "news releases" in my campaign.  They are a great way to feed the 
players useful information, motivate them to go in directions that you want, 
and keep up on the various NPC's and places they have encountered.  They are 
probably worth the time it takes to make them.

Ken

------------------------------

Date: Mon, 27 Sep 1999 22:08:55 -0400
From: Grahame I Curtis <daemon@mib.net>
Subject: Re: Census time: the Active Campaign Census

Grahame I Curtis, NY, USA

Grahame I Curtis 0601 C78A577-8 S so++ zh- vi sa sy   .52
		     tm++(**) ru+ ge 3i+ c++ jt au+ st- ls pi
		     kk++ hi as va dr vr+ ith--

Cheers,
Grahame.

------------------------------

Date: Mon, 27 Sep 1999 22:23:39 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Re: Milieu 0

Dom Mooney wrote:

>I can't remember if I responded earlier, but this looks really
>good.

>Out of curiosity is anyone interested in a detailed subsector
>for MO with plots, npcs and ships? It's an idea we've kicked
>around for a bit.

  Don't forget descriptions of the worlds. Just combining look at
the canonical astrography and UWPs and trade route information
with few additional assumptions and describing the results can
give a subsector an amazing amount of color and variety.
  Another possibility which has the same advantages and
disadvantages as having published sectors in the first place, is
fixing the economic extension, world character, technological
variants, and political relationships described in Pocket
Empires. This can make a few plots almost write themselves, but
it's a lot of work for one GM to do himself.
 

------------------------------

Date: Mon, 27 Sep 1999 22:24:31 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: TML roster

Eris said:

>It occurs to me that it would also be a good thing to compile a
>roster (name and location) of our fellow TML Travellers.  I'll
>start it off...
>

Thad Coons, Provo, Utah, USA

 

------------------------------

Date: Mon, 27 Sep 1999 20:34:21 -0600 (MDT)
From: Merrick Burkhardt <merrick@shell.rt66.com>
Subject: Re: Location of "The City"

 
> So when someone refers to "the City" think Wall  Street  ...  but
> bigger and more international.
 
More $$ changes hands there than Wall Street? Wow. I guess US has
stuff in Chicago too though. Wouldn't have thought that...

- -Merrick

------------------------------

Date: Mon, 27 Sep 1999 19:07:31 -0700
From: "Glenn M. Goffin" <gmgoffin@pacbell.net>
Subject: Re: Traveller Player Roster

Glenn M. Goffin, Berkeley, California.

------------------------------

Date: Mon, 27 Sep 1999 19:27:33 -0700
From: "Glenn M. Goffin" <gmgoffin@pacbell.net>
Subject: Re: Traveller Player Roster

> From: "shadowcat" <meow@advancenet.net>
 
> Kevin Walsh
> Bloomington Illinois

Wow, right where it all began.  You must feel great vibes when you
play.  I'm jealous.

- --Glenn

------------------------------

Date: Mon, 27 Sep 1999 19:25:16 -0700
From: "Glenn M. Goffin" <gmgoffin@pacbell.net>
Subject: Re: Slightly OT: Religion

> From: cos 90 <cos90@powersurfr.com>
> Subject: Re: Slightly OT: Religion

> Going slighly off the original intent of the post to a comment on religion
> in the Imperium: the 3I is about 3,500 years in the future. Most
> contemporar "great religions" are considerably younger than that: Christianity,
> Buddhism, and Islam, for example, did not exist 3,000 years ago; Judaism existed, but
> would any of us recognize it then? I'm not sure.

This is an interesting issue.  3,000 years ago, Judaism was already some
2,500 years old.  Many other contemporary religions of that region were
at least as old as Judaism -- and the Egyptian religion was probably
older.  Still, no other religions from that region and time have
survived.  What gives a religion longevity?  How does that play out in a
civilization that (1) emphasizes reason over the other aspects of self,
such as spirituality, emotion, the body, etc. and (2) comes in contact
with life that is outside the context of religious traditions and
writing?  

> Except for the First Church of Elvis, of course.

My Traveller Universe has a lot of adherents.  Some wear medals of the
martyrs, St. John, St. Marilyn, St. Robert, St. Martin, and St. John. 
If you're ever in Portland, Oregon, go to the Coin-Operated Church of
Elvis downtown -- and then to the UFO Museum on Burnside Street.  Trust
me.

- --Glenn

------------------------------

Date: Mon, 27 Sep 1999 20:01:05 -0700
From: "James W. Brewer" <jwbrewer@ucsd.edu>
Subject: Re: TML Roster

 >>Date: Mon, 27 Sep 1999 21:47:30 GMT
From: j_pete@bellsouth.net (Pete)
Subject:Re: TML Roster
On Mon, 27 Sep 1999 14:33:30 -0700, "James W. Brewer"
<jwbrewer@ucsd.edu> wrote:
 >Jim Brewer, San Diego California, USA, jwbrewer@ucsd.edu
 >
The comedian?<<

No, I'm afraid not.  Nor, the rock singer, or baseball player either.  One 
of the problems of having a very common surname and parents not having much 
imagination and using family names for the rest.  I've had to deal with the 
IRS and countless wrong numbers on the telephone as a result.  The topper 
was not getting paid for three months in the Army until I convinced Payroll 
that I wasn't the James William Brewer that had gotten himself 
CourtMartialed.  Luckily the MPs didn't have the same problem.

Jim Brewer

------------------------------

Date: Tue, 28 Sep 1999 13:14:24 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Location of "The City"

- ----- Original Message -----
From: Ethan Henry <egh@klg.com>
To: <traveller@lists.imagiconline.com>
Sent: Monday, September 27, 1999 11:51 PM
Subject: Re: Location of "The City"


> > Come, come. Everyone knows "The City" refers to Toronto. Just watch the
> > series "The City" on CTV (10 Tuesdays, unless they've moved it).
>
> I'll tell you where they can move it... ugh. What a horrible show.
>
> > OTOH, in the financial world "the City" refers to London. This is obviously
> > context-dependent.
>
> Actually, the last time I went to London, I was told that "the City" refers to
> a specific part of London. Just Like Toronto has neighbourhoods like Niagara,
> Riverdale, Rosedale, etc, London has Westminster, Victoria and "the City".
> Confusing.
>

Here on the Gold Coast, there are things that can only be found in "the
City" which is Brisbane.  However, I have friends that live on the outskirts
of Sydney who often say they "went to a club in 'the City' the other
night..." ie: Sydney.  I hear the same from friends near Melbourne too.
Perhaps there are many "Cities?"

- -- The Roc

------------------------------

Date: Mon, 27 Sep 1999 23:17:38 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: Plant and Animal Builder raw data (longish, gearhead warning)

>>  I mentioned that I was writing some software that would create
>> detailed plants and animals (something more detailed than the existing
>> systems do).
>
>Oh, that sounds wonderful, what platform/rule-set?

Macintosh, of course, like my other software.

Rules? GT First In mostly, except where I prefer the earlier rules
(virtually none, unless it's an area FI didn't cover), or where real life
is better.

As with GT Shipyard, output will be in SI or American units.

------------------------------

Date: Mon, 27 Sep 1999 23:17:43 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: Plant and Animal Builder raw data (longish, gearhead warning)

>Rob Prior wrote :-
>> Actually, I mentioned that I was writing some software that would create
>> detailed plants and animals (something more detailed than the existing
>> systems do). This type of information is exactly what I was looking for.
>> Thanks.
>
>No probs ; you're welcome.
>	There are a lot of excellent references cited in the two articles I
>mentioned in my post. I'll check them out and report back to you if you
>like (Rob, you seem to have a few more 'irons in the fire' at the moment
>than I).

Please. Getting into a university library nowadays is tricky: the main UofT
library no longer even lets people _in_ without student cards. Which makes
for difficulties when you attend a meeting held there. I can walk into any
lab on campus, including the reactor, but no go to the library...

>	Some way of graphically depicting the plants generated would be great,
>if that didn't blow out time and coding constraints.

I agree, but I'm a hobbyist programmer and wouldn't even know how to begin
working on that problem. Ditto for animals. I _will_ be able to provide
information like sensory clusters, symmetry, locomotive means, and so forth
- - just not turn that into a picture for you.

>Robert O'Connor
>Medico, Gamer

------------------------------

End of Traveller-digest V1999 #1134
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